I was supposed to do this last month and really want to go down the AMD route for a high core count but unfortunately I’ve had to wait to see what E10 is doing. Just in case I’m wrong with what I’ve said about E10, I’ll be holding off before building my new system. This is where the use of GPU has to be a must. It’s all well and good having GPU assisted decoding for the more esoteric codecs, as Edius does, but the most used camera codec of all is h.264 and h.265 will now start gaining momentum. not now the playing field is more even than it used to be and I think the comparisons with other NLEs are going to be more pertinent than ever. I don’t think it’s unfair to compare Edius X with Resolve etc. Again, without having E10 in front of us it’s all a bit of a guess as to what it’s doing with the GPUs but at some point it is going to have to heavily lay into GPU processing. Although, and as you’ve noticed, its use of resources is more efficient and in certain scenarios a lot more efficient compared to Edius. We will find out in a few days hopefully.I’ve not used Resolve in a short while as it wasn’t stable enough for me as an NLE, so didn’t check too much into its recourse usage. Vegas 18 is not quite as good as Resolve but still less than half the CPU resource that EDIUS uses and runs smooth. This can only be better use of CPU resource and I am hoping that EDIUS X can catch up in this regard a little.
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For the h264 ( EDIUS cannot play h265 with my PC no QS) files EDIUS is closer to 95% CPU and can just about keep buffer from dropping.
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In playing h264 or h265 my Threadripper with Resolve runs at about 10 to 15% CPU and timeline is smooth full resolution. Of interest Resolve as far as I know, does not use the GPU for timeline decode the CPU does that as well as run the GUI. The new core may operate more effectively in using resources but for timeline decode I think you may be correct in it being QS as before. If there have been big changes with Edius’ core, as one would expect with such an upgrade, then I think it fair to assume that AMD and Nvidia GPUs could be more integrated further down the line, that’s if I’m wrong with what I’ve previously said and they may already be a big deal for Edius X’s decoding, rendering, processing and exporting.
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If this is as bigger upgrade to Edius as has been suggested, then I think it fair to assume a lot of ground up work that’ll have naturally sorted the legacy issues to date. I’m also interested to see what legacy issues have been sorted. I could be wrong on every point here and in a few days time all those with AMD based systems are going to be happy campers but I think the reality is that it’s going to be more of the same. Which is a good thing as NVENC is better in a number of ways. From what I understand there’s the option for NVENC which is a good thing for anyone who can use it but that’s not really using the GPU, it’ll basically be an option over QuickSync for exporting.
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I also suspect that whatever minor use of GPUs we’ve seen to date with E9 for any type of assistance, this will pretty much be the same for 10. No AMD or Nvidia GPU assisted decoding for those codecs. I guess we will find out shortly.I think you’re gonna find that for typical h.264 and h.265 camera files, no matter the flavour, it’s pretty much going to be exactly the same. I just hope that EDIUS X can take advantage of my AMD Threadripper and 1080Ti like Resolve and Vegas.
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All were at best/full quality with conversion to rec709. EDIUS 9WG CPU 90% just able to keep buffers from declining, GPU 23%, Resolve 16 Studio CPU 9% GPU 30%, Vegas 18 CPU 40% GPU 10%. At the moment playing GH5S UHD 60P VLOG file in a 1920 x 1080 60P project these are the resource utilization for the NLE's I have on the PC. I am hoping EDIUS X gives a performance improvement using GPUs.